The Tale of Trial and Error: A UX Exploration of First Time Mock Ups

User experience has taught me a lot of things so far. It’s taught me that there are a million different ways to end up in the same place. It’s taught me to trust my gut, but to build for other people. It’s taught me that there is always room for improvement, no matter how finished you think you are.

Recently, I had some free time to go back to a project that I just completed and presented for my UX immersive course. For some weird reason my social life has been a little slow lately.

The assignment was originally to design three to five high fidelity mockups in three different formats. Mobile, web, and some kind of tablet. The scope of the project was an extension of work I had previously collaborated and built out in a group.

While I was fumbling around last week trying a million different things, worried that my design would stand out in all the worst ways, something dawned on me.

My design was going to be different. But that’s because my idea was different.

A virtual DC tip jar, something that I was not only excited about, but something I knew didn’t really exist yet on a large scale.

With everything going on in the world, and with my personal connection to the service industry, I thought what better way to help the DC community during a social shut down then create a donation platform that would help the service industry, an area I knew had been hurting.

But, the point of this is not to give you some deep, detailed run down of a project brief. I think it might just be better to show you progression in real time.

My first attempt before presenting: So, so, rough (that grey)

Some kind of splash page: AdobeXD
DC Open Action Screen AdobeXD

Then I presented this: Acceptable, mildly urban-chic?

Action page in AdobeXD
Splash Page in AdobeXD

Finally, I have been working on this: A little proud, a lot of progress

We’re in This Together mobile mock ups AdobeXD

The point I’m really trying to make is that learning something new is hard. Learning how to design is hard. Learning how to showcase the small but growing skillset you have, is hard.

But you know what helps? Knowing there is always room to grow with a project you really care about. And personally, I have no plans of stopping.

UX and Product Designer